An online party game I designed, built, and launched to 68 players, with real-time multiplayer, bots, rooms, and a physics-based slingshot loop.
An experiment in giving a company one shared institutional brain through memory, retrieval, and graph-based context.
An AI sales research agent that takes a company name and outputs a structured brief on their AI readiness, pain points, scores, and talking points, generated via agentic web search.
A registration and attendance system for a 550-member student organization, replacing scattered sheets with faster event check-ins and voting eligibility tracking.